Posts Tagged ‘retro affect’

That Awesome Camera Game

August 30, 2012 Leave a comment

You may recall a few of the times I’ve posted about a promising indie game from Retro Affect called Snapshot, in which the main character can take pictures of things and thereby remove them from the world, and paste them back in at will. I even interviewed the creators a while back. Well, Snapshot is now available for PC on Steam, and is currently 10% discounted until September 6th. Thought you might want to know. Enjoy the launch trailer for the title:

What are your impressions of Snapshot? Are there other upcoming indie games you’re looking forward to? Let us know what you’re thinking in the comments!

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Interview with Retro Affect

March 22, 2010 4 comments

Kyle Pulver, Peter Jones and David Carrigg of Retro Affect recently took some time out to talk with me. Retro Affect is currently working on Snapshot, which was nominated for Excellence in Design at the Independent Games Festival in 2009.

Entar: Please introduce yourselves, in whatever fashion you deem necessary, and describe the projects you’ve been working on.
Peter Jones: My name is Peter Jones, I graduated from Clarkson University with a BS in Digital Arts & Sciences. I went onto Academy of Art for a Masters in Animation, during which I helped make MEMIX, a puzzle game for the iPhone. Snapshot, then a prototype Kyle and I made during our senior year at Clarkson, was recognized in the IGF. Since then, I’ve been working full time on Snapshot.
David Carrigg: I’m David. Over the past year or so I’ve been developing the engine for Retro Affect, which is what allows us to make the full version of Snapshot. Before transitioning to work full time at Retro Affect, I spent my professional career as a gameplay programmer on large scale MMOs. Previous to that I graduated from Clarkson University with a degree in Computer Science.
Kyle Pulver: I would do this through a musical number but since we’re limited to text, I’ll just say that I’m Kyle Pulver and I am known to make games, mostly platformers.  I made a game called Bonesaw, which is a huge and frustrating beat ’em up platformer.  I entered some TIGSource competitions with Everyone Loves Active 2, and Verge.  In between those games somewhere I was able to make the Snapshot prototype with Pete that brought us to where we are now.  I also did a Global Game Jam game called Depict1, and an ARTxGAME with a cool illustrator named J. Otto, appropriately named Jottobots.  All my games can be currently found on Aside from that I do a big chunk of web design and development work, doing contract work for folks like Flashbang Studios (Offroad Velociraptor Safari) as well as Team Meat (Super Meat Boy).  Everything aside from games can be found on right now,but I haven’t updated that site in a pretty long while now.  Whoops.
Kyle Pulver: YEAH I got the longest one.

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