Posts Tagged ‘Free-to-play’

League of Legends Review

September 23, 2012 Leave a comment

League of Legends is a free-to-play MOBA game (in the style of the Warcraft III map, Defense of the Ancients, and its upcoming successor from Valve, Dota2) from Riot Games. Players control a single character and, with the help of their team, attempt to destroy the buildings of the other team. This is facilitated by their own character’s unique abilities, as well as the items they choose to buy with gold they earn over the course of a match, and runes and masteries that the player can acquire and customize in the launcher outside the actual matches. Over the years since its release, Riot Games has been steadily adding content to the game, primarily in the form of new playable characters. These characters, as well as cosmetic-only customization options for them, can be purchased with actual currency, and characters (but not skins) can be purchased through an alternate currency that is earned over time by playing matches. All the “freemium” stuff aside, though, let’s talk about the gameplay:

I’ll start off by saying that this game has a massive learning curve. Even the not-particularly-intelligent bots can be difficult for new players until they learn the ropes. This is because the game is incredibly deep. For example, there are well over a hundred items to choose from, with any combination of which you can equip your character during a given match. Learning what the best combinations are comes with a lot of time, research and/or practice. Until you’ve played as or played against every character (again, 100+) in the game, there’s a good chance that your opponents will be able to surprise you with something you’re just not familiar with yet. If you want to get any sort of decent at this game, plan to invest some time. I recommend you play this game with friends – it’s more fun to play on a team with people you know, and it’s a lot easier to learn with someone to help you along.

More after the break:

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Mann vs. Machine

August 14, 2012 Leave a comment

It looks like I’m on some kind of Team Fortress 2 kick lately – probably because Valve is on a roll over there. In case you haven’t heard, they’re rolling out a new co-op mode in an event they’re calling “Mann vs. Machine.” Read up on it here. I’ve wanted some kind of campaign or co-op mode in TF2 for a while now, and while this isn’t exactly what I had imagined, I’m still rather excited. Enthused. Fun word, that. Anyway, check out the promo video below:

What are your thoughts on the video and the new game mode? Let us know in the comments!