It looks like I’m on some kind of Team Fortress 2 kick lately – probably because Valve is on a roll over there. In case you haven’t heard, they’re rolling out a new co-op mode in an event they’re calling “Mann vs. Machine.” Read up on it here. I’ve wanted some kind of campaign or co-op mode in TF2 for a while now, and while this isn’t exactly what I had imagined, I’m still rather excited. Enthused. Fun word, that. Anyway, check out the promo video below:
What are your thoughts on the video and the new game mode? Let us know in the comments!
There’s a lot of great work out there since the Source Filmmaker tool has become freely available, after a limited availability beta period. Here’s another one with especially high production value:
It’s the moment you’ve (possibly) been waiting for! Canyon Terrain Editor has reached full version status, now releasing at version 1.o! But I know what you really want to see is the list of changes in the new version:
- Real-time shadows
- Movable light source
- Heavily reduced memory consumption of undo/redo stack
- Texture by elevation button
- Enhanced detail generation on Detail Increase
- Invert terrain button
- Texture smoothing tool
- … and a few other changes here and there
You can download the new editor version from the Canyon Terrain Editor page. As before, I’m really looking forward to seeing what you guys come up with, both directly in the editor and as part of larger projects. If you make something cool, send me an email or drop a comment here!
Remember those documentaries from Valve Software that say that the Team Fortress 2 art style was inspired by popular Hollywood animated movies? And remember how there was a clear resemblance between that art style and The Incredibles? Well, it looks like things have come full circle now that Valve’s Source Filmmaker beta is out in the wild. I found this little gem when browsing around YouTube the other day:
Over on the Team Fortress 2 website, something called “Pyromania” is in full swing. They’ve got some new items, a new level, and so on. But what we really wanted to see was the new Meet the Pyro video, am I right? After years of waiting, we are finally given the last of the 9 character intro videos from Valve Software, the introduction and back story for the most mysterious of the Team Fortress characters, and it’s… it’s…
I’ll wait for you to go watch it, just in case you haven’t yet.
Done? Good. As I was saying, and as you probably just found out, it’s kind of a letdown. Yes, it has the excellent production quality that we’ve come to expect from the videos of the Meet the Team series, but beyond the initial funny twist, I thought there wasn’t much to it. Speaking of production quality, though, that’s just what the community will be jam packing their very own videos with now that Valve has introduced Source Filmmaker (beta). It’s the tool they use to create their own cinematic videos, like Meet the Pyro. I’m looking forward to seeing what kinds of great videos show up on the web in the near future…
What did you think of Meet the Pyro and the rest of Pyromania? Got some great ideas for your own films with Source Filmmaker? Leave a comment!
A while back I posted an article with a poll on what people wanted to see on this website. This blog has primarily been about games, but as I say in my About section, that’s a wide and varied subject. It’s been some time since the last feedback request, and I’m again interested in hearing from my readers – what they have found most useful on this site and what they want to see in the future. Just leave a comment with your thoughts. Any feedback would be much appreciated and will help me determine how to best provide you all with useful material. Thanks!
E3, the Electronic Entertainment Expo, when the gaming world holds its breath to learn the latest big announcements from game companies the world over, is almost upon us once again. Every year, people wait to see what kind of hidden treasures are coming from the likes of Activision, Microsoft, Naughty Dog, Sony, and Nintendo. And every year, everyone has their own dream announcements they hope to see – admit it, you have some too. Here are mine:
- A new Descent or Freespace game: Oh man, those could be sweet. No guarantees, since I wasn’t all that impressed with Descent 3, but I would love to see someone stick to the best parts of those games and make something fresh.
- Mirror’s Edge 2: The original Mirror’s Edge was different, innovative, and despite a few flaws, fun. Running at high speeds across roof tops, jumping, rolling, and climbing was pretty sweet, right up until some bug got me killed. I’m sure that, with the experience gained from the reception of the first game, DICE could make something great!
- Half-Life 3: Yeah, it’s probably not going to happen this year, given their previous comments, but a guy can dream. By the way, if they do announce Half-Life 3 (or Episode 3, or however they number it), it had better come with some pretty major innovations. A gravity gun and see-saw puzzles just ain’t gonna cut it anymore (I’m not sure they did in the first place). That’s not to say that they shouldn’t stay true to the source material, but I think some additions are in order.
- Real Innovation: As much as I like the Modern Warfare trilogy, I think the last one was about as far as they could go without making some pretty major changes. While I’m not a big fan of Treyarch, it’s good to see Black Ops II taking some risks with things like branching storylines. But I want big, game-changing innovation like Mirror’s Edge’s parkour mechanic, or something else we haven’t seen before. And I’m not just talking about Call of Duty. Warning, though: don’t make it a gimmick!
That’s just my two cents. In just a few days, we’ll find out if any of these will become reality. Got any E3 wishes of your own? Leave a comment!