Home > Games, Polls > Gameplay Time Value 2 – Analysis

Gameplay Time Value 2 – Analysis

December 16, 2011 Leave a comment Go to comments

A while back, I posted a poll asking how much gameplay value that people expected out of a new, $60 game in terms of gameplay time. Here is a little bit of interesting data and analysis about the feedback:

  • At the time of this writing, there have been 20 responses to the poll.
  • According to the poll responses, counting the “I don’t care” response as 1 hour, the average minimum gameplay time is approximately 27.85 hours.
  • Based on this number, the average value of gameplay among those who responded is about $2.15 / hour for new, $60 games. This ratio is even lower than the ratio found for $15 XBLA games, which is to be expected. The larger titles often have more time, disc space and team with which to craft expansive universes and deep multiplayer experiences.
  • This suggests that those games which live up to gamers’ expectations are (once again) a more cost effective form of entertainment than going to see movies in theaters, which typically cost around $4 / hour.
Comments? Questions? Is this similar to your standards of value? Do you like to trade some quantity for more quality, or vice versa? Leave a comment!
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Categories: Games, Polls Tags: ,
  1. Codexus
    December 16, 2011 at 2:12 pm

    My time is limited much more so than the money I have to spend. What I value in a game is the experience. It should not be diluted to make the game last long. If a $60 game delivers it all in less than 10 hours for maximum impact, that’s great!

    The problem is that some games want to make me pay with my time to get to the content. The random encounters in JRPGs are an example of this. Very often I like the character design and story of that type of game but I don’t have the time for all the repetitive fighting. I already paid money for the game but I can’t invest 50h just to get to the end!

    Since the average gamer’s age is said to be 37, games should be designed for people with a busy life, not for teenagers with too much time on their hands and no money.

    • February 8, 2012 at 9:19 pm

      Sure, let’s not artificially dilute games to last longer than their content really allows. But imagine the prospect of a game that naturally lasts an extended period of time without the need to shell out cash beyond the original cost of the game! Exciting, no?

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