Early on in my programming and game development years, I was fairly active in the PC game modding community, with my most notable work surrounding the open-source Quake engine. These days, I’ve been involved in more independent, from-scratch projects. I still keep tabs on the more noteworthy mods out there from time to time, and I thought I’d point out a few of them as a pseudo-recurring feature on this site. Now, on to the mods:
ETXreal for Wolfenstein: Enemy Territory – ETXreal is a graphical facelift modification for Wolfenstein: Enemy Territory that adds a number of advanced effects like HDR lighting, shadow maps, and other graphics updates using the heavily modified XReal engine. Normally, I don’t get especially excited about graphics in games. I’m a big fan of Wolfenstein: Enemy Territory, however, on account of its excellent game design. All it really needs is an update to catch it up to modern games, and that’s exactly what this mod does.
Black Mesa for Source Engine Games – This is a total conversion project that aims to recreate the entire original Half-Life game in the Source engine, with updated textures, levels, models, you name it. And let me tell you, they’re doing a great job. It’s unfortunate, though understandable, that it’s been in development for a bazillion years with rare status updates. It makes waiting a little tough, but the quality of the media and the team’s activity on the forums make the wait bearable.
Remake Quake for Quake – For the retro gamers out there, this mod updates the technology and reimagines the media behind the classic shooter Quake, but stays remarkably faithful to the original style. A few demos from the project have already been released, so you can get an idea of what to expect. From what I’ve seen so far, though, this mod looks like one to watch.
Let me know what you think of the mods, as well as this new feature, in the comments.