> Fruit Ninja Kinect Review
Fruit Ninja Kinect Review
It took a little while for me to get around to writing this review for Fruit Ninja Kinect. There is a very good reason for that, which is… I was playing Fruit Ninja Kinect. That is to say, it’s fun.
Fruit Ninja Kinect is the first Xbox Live Arcade game to utilize the Kinect motion sensor. The basic premise of the game is to use your hands to slice various fruits that are tossed momentarily onto the screen, in the style of a ninja (hence the name). There are 5 game modes, including two “Party” two-player modes, each of which offers a unique spin on the core game principals. Because of the lack of story or campaign mode, this isn’t the type of game you would play for especially long periods, but that’s okay, because until you’re a veteran fruit ninja, your shoulders might hurt if you try (I know this from experience). It also includes a neat social element which shows a recent high score from a friend and challenges you to beat it. The entire Fruit Ninja Kinect experience is satisfying on a somewhat visceral level and even if you’re not playing at a given moment, it’s really fun to watch, making it a great party game.
The game is not without its drawbacks, however. In the multiplayer party modes, the two simultaneous players stand in fairly close proximity. In other Kinect games, this is not so much of an issue, but the wide arm-flinging of this title can lead to some collisions, so take special care. There are also some aggravating bugs that crop up from time to time, but as the game has been available for a mere 9 days at time of this writing, I’m not terribly upset, and I will hope that a patch is forthcoming.
Overall, I’m happy with the purchase, and I expect Fruit Ninja Kinect will be providing fun around here for some time. What do you think of Fruit Ninja Kinect? Let us know in the comments!