Terrain Tuesday #4
I did work on a few things. I just… don’t know what they are.
Gotcha! But for real – most significantly, I added a normal map export option, which basically writes the normals all over the terrain into an image file, as colors. This lets you build up a terrain in heavy detail, export a normal map, and reduce the detail. After that, with a little fragment shader magic, you get just about the same detail with fewer vertices. Other than that, it’s just been minor changes. It’s been a little slow this week because a lot of it was taken up with my search for an elusive and, in the end, minor bug. The coming week looks promising for actual work toward texturing.