Home > Canyon Editor, Development > Terrain Tuesday

Terrain Tuesday

January 12, 2010 Leave a comment Go to comments

I don’t know if I’ll be doing a post about my terrain editor every Tuesday, though that would be nice, but it seemed like a good idea for today, at any rate. For those of you whose time zone is such that it is not Tuesday at time of this writing… that’s a shame. But! Work on my terrain editor project continues. Here’s the quick update. More export formats, like .obj model and .tga heightmap are now supported. There is a new brush available, which rather than simply smoothing the terrain, makes it level – we all know that people are going to want to put things like buildings on their terrain too, later on. I also recently added some handy things like adjustable detail level and terrain size and scale.

But I know, you want to see that vast consolidated body of information that is a picture. I mean, it wouldn’t take me that long to write out the thousand words that a picture is worth, but this is definitely faster. So,

See the flattened areas. Handy, no?

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