Home > Development, Games, Scorch Marks > Factory WIP #3

Factory WIP #3

Here is the latest screenshot from my work-in-progress level, set in an underground factory:

The addition of support for Q3BSP patches allows me to make the curved surfaces, such as pipes and storage tanks, look much smoother. Working with curve control points is an absolute joy compared to trying to construct a curved pipe by hand with brushwork. All that is required is simply positioning a handful of points, and through the magic of bezier calculations, it all just works. Of course, it looks better too, so it’s a win-win.

Feel free to leave comments or suggestions.

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