Scorch Marks Development
As you may have noticed, I’ve moved Scorch Marks into the “In Development” section of the Games page. That’s right, I have a new public project for you all to see.
Scorch Marks is a run and gun type of game. I’m designing it to be very fast paced, but not so much that it’s not easy to pick up, or that it is lacking in strategic elements and focusing completely on twitch reflexes. The story and style are very futuristic. I’m developing the engine from scratch with OpenGL, and I’m learning quite a bit through the development process, and there’s still a lot to do, especially since I’m doing all of the programming, modelling, texturing and mapping, for now. Despite that, it’s coming along quite nicely. It’s going to be quite some time before it’s released, so don’t get too excited yet. Don’t worry though, I’ll be posting about it from time to time, with screenshots and other nice tidbits. Like this:
More screenshots after the break.
As usual, comments are always welcome.