This is what happened when I attempted to make a real-time shooter game with just text, and no special libraries. That’s the player and various enemies on screen, shooting +’s at each other. It works great on the Linux computer, but on a Windows computer, the command prompt scrolls up somewhat smoothly, thus ruining the screen updates. Imagine massive screen tearing. But hey, I made it in a day. I think this type of system would still work for something a little bit slower paced, like a turn based grid strategy game or something.
At some point, I may replace the rendering code with ncurses, and use pdcurses to make it work on Windows. I plan to start working on full OpenGL games again soon, so maybe I’ll port it. We shall see.