I had been working on this project for quite some time, but it took me a while to iron out one last bug. Finally, I have it completed. RainSaver is a screensaver (so far just for Windows) that warps the current screen using fragment shaders, creating a warpy raindrop-on-water effect for your screen. It also darkens the screen a little, to further protect the screen. The program uses SDL and OpenGL.
You may also notice that there is now an “Other Projects” page, since there wasn’t really another good place to put a project like RainSaver. I don’t know how often I’ll do projects like this, as this site is primarily about games, but if I start a project that has certain related aspects like this one did, I’ll probably stick it in that section.
Two weeks of game testing and voting are finally complete, and the results of Ludum Dare 15 have been revealed! The theme was “Caverns,” and there was another record breaking number of entries, 144! You can view complete results on the Ludum Dare 15 results page, but here are the results from my entry, Cave of Peril:
Considering the number of entries, and the time period for development, I’m pretty happy with the results. You can view my Ludum Dare 15 journal here. The rest of the games submitted for the competition can be found here. There were some really creative and interesting ones this time around, so check them out!
I have been trying my hand at publishing a lot of different categories, all relating to games, of course. I want to get a better idea of what readers are looking for on my blog, so I thought I’d start this little poll and get your input. The question is simple: what types of content do you want to see more of here? Feel free to comment to give more specific detail as you feel is necessary.
After talking with Joseph Larson and seeing his work on games like ASCIIpOrtal, I thought it was time I revived an old realtime rendering text based project of mine. Behold, Text Adventures Without Swords (TAWS) Volume 7 is complete! It’s a simple top-down shooter that gets harder as you go, until you finally give way to the oncoming battalions.
It was my first experience with the library PDCurses, and I was very happy with it. It’s pretty simple to setup a project, and you can generally do whatever you need to do, as long as you have the documentation handy to find what you need.
You can pick up the zip package here, but don’t forget to check out the rest of the TAWS Series. Have fun!
Ludum Dare 15 is just around the corner, set to kick off for the weekend of August 28-30. Ludum Dare is a solo game development competition that challenges participants to create games for a given theme in 48 hours, and in the meantime, chat with each other and post about their progress on the site. The first round of voting for the theme is underway right now. I’ve really enjoyed the other times I’ve participated, so I’m going to try to participate again for this round. If you’re interested in rapid game prototyping or game development competitions, or any combination thereof, it’s definitely worth checking out.