header image
 

Rebound

Rebound is a puzzle game in which the player attempts to navigate his way from the starting position to the end of the level as a ball. Utilizing Erin Catto’s Box2D physics engine, Rebound presents the player with puzzles that encourage skill and ingenuity, as well as speed, as faster times give better score. Rebound will include a bunch of levels and a map editor, so custom maps will be easy to create.

Latest Media:

Rebound began as a prototype for the Experimental Gameplay Project, which I created in three days. You can find the prototype here. I am now expanding it into a separate, full game.

2 Responses to “Rebound”

  1. very interesting. i’m adding in RSS Reader

  2. [...] on to bore you with technical comments about the behind-the-scenes work that has been going into Rebound, but I won’t. Rest assured, improvements and advances are being made that contribute to the [...]

Leave a Reply