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	<title>Games Fascination</title>
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		<title>Games Fascination</title>
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		<title>A Criticism of the Critics: Part 2</title>
		<link>http://entardev.wordpress.com/2012/01/25/a-criticism-of-the-critics-part-2/</link>
		<comments>http://entardev.wordpress.com/2012/01/25/a-criticism-of-the-critics-part-2/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:04:28 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1282</guid>
		<description><![CDATA[This post is part of a series that points out pitfalls into which certain critics seem to fall. These articles are meant both as constructive criticism to the critics and what to watch out for to readers. The first part of the series can be found here. OK, this one might get those comment buttons [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1282&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>This post is part of a series that points out pitfalls into which certain critics seem to fall. These articles are meant both as constructive criticism to the critics and what to watch out for to readers. The first part of the series can be found <a title="A Criticism of the Critics: Part 1" href="http://entardev.wordpress.com/2012/01/04/a-criticism-of-the-critics-part-1/">here</a>.</em></p>
<p>OK, this one might get those comment buttons clicking, so get ready to have at it in discussion. Actually, the motivation behind this one for critics is more of a suspicion, since I can&#8217;t say for sure. Let&#8217;s pose it as a question: Do you ever get the idea that game critics review great games badly just so they will stick out from the pack? Every so often, I&#8217;ll be reading reviews for a widely acclaimed video game title and come across one that nitpicks the tiniest flaws and fails to fully appreciate its many merits. In a way, it makes sense for a reviewer to point out things that other people are not. But as I said in <a title="A Criticism of the Critics: Part 1" href="http://entardev.wordpress.com/2012/01/04/a-criticism-of-the-critics-part-1/">my last article on this topic</a>, the main purpose of the critic and his review is to inform readers on the quality of the game in question. Whatever his intentions or reasoning, by focusing unfairly on the negative aspects of the title, this goal is not properly met and the reader is not properly informed.</p>
<p>The solution here seems pretty straightforward: be fair! Point out the good and the bad objectively and with equal focus and attention. Say what you liked and what you didn&#8217;t, what was good and what wasn&#8217;t. That way, as a reviewer, your articles will be more trustworthy and readers will take you a lot more seriously.</p>
<p>Have you read any game reviews you felt weren&#8217;t being fair? Do you think it&#8217;s because they wanted to seem different from the droves of positive feedback? Do you think it could be for a different reason? Let us know in the comments!</p>
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		<title>2011 Blog Review</title>
		<link>http://entardev.wordpress.com/2012/01/18/2011-blog-review/</link>
		<comments>http://entardev.wordpress.com/2012/01/18/2011-blog-review/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 00:05:14 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Statistics]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1277</guid>
		<description><![CDATA[The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog, and I thought you guys might be interested to check it out. It looks like we&#8217;ve covered a lot of ground this past year! Click here to see the complete report. If you have comments about the material posted on the site [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1277&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog, and I thought you guys might be interested to check it out. It looks like we&#8217;ve covered a lot of ground this past year!</p>
<p><a href="http://entardev.wordpress.com/2011/annual-report/"><img src="http://www.wordpress.com/wp-content/mu-plugins/annual-reports/img/emailteaser.jpg" alt="" width="100%" /></a></p>
<p><a href="http://entardev.wordpress.com/2011/annual-report/">Click here to see the complete report.</a></p>
<p>If you have comments about the material posted on the site this year or suggestions for future content, I&#8217;d love to hear about them! Just leave a comment on this article or send me an email. Thanks for reading, everybody, and I look forward to a great 2012!</p>
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		<title>Is Anti-Lag Worse than Lag?</title>
		<link>http://entardev.wordpress.com/2012/01/13/is-anti-lag-worse-than-lag/</link>
		<comments>http://entardev.wordpress.com/2012/01/13/is-anti-lag-worse-than-lag/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:49:23 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Lag]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1269</guid>
		<description><![CDATA[Lag has been around since the very earliest days of online gaming, and there&#8217;s not much that can be done to remove it. It&#8217;s just a fact of life that, with current technology, it takes a bit of time to send data from one place to another, so someone is always going to be a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1269&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Lag has been around since the very earliest days of online gaming, and there&#8217;s not much that can be done to remove it. It&#8217;s just a fact of life that, with current technology, it takes a bit of time to send data from one place to another, so someone is always going to be a little behind. Before, the lag was just accepted and played through, but recent technology has attempted to mitigate the problem with prediction and other forms of compensation. This lag compensation has some nice effects, allowing players to move smoothly and without the nasty skipping effects. Unfortunately, these techniques are not without their price.</p>
<p>While the immediate effect is that the player&#8217;s and other movements appear smooth, the lag still exists. As a result, weird stuff appears to happen and the player doesn&#8217;t even know it&#8217;s lag. The classic example is the dreaded &#8220;kill around the corner&#8221; scenario, typically observed in shooters. The player runs around a corner to take cover from enemy fire and dies thereafter, when he was clearly out of harm&#8217;s way. Little does he know that he was hit before he made it to safety, but didn&#8217;t know about it until a little more seemingly smooth game time passes by. These sorts of inexplicable alterations to the normal game flow can really become frustrating to the player, and their root cause is hidden by prediction or anti-lag.</p>
<p>I suppose what we can learn from this is that, in lower latency situations, anti-lag can be a useful technique for smoothing out the jitters. Unfortunately, when lag becomes more severe, its aggravating effects can be exacerbated. Perhaps an alternative technique could be employed for higher lag situations? Maybe games should just put heavier focus on matching people with nearby players? Or, perhaps this is just another argument for dedicated servers? I&#8217;d like to get your take and start some discussion on the problem and its potential solutions. Let us know what you think in the comments!</p>
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		<title>A Criticism of the Critics: Part 1</title>
		<link>http://entardev.wordpress.com/2012/01/04/a-criticism-of-the-critics-part-1/</link>
		<comments>http://entardev.wordpress.com/2012/01/04/a-criticism-of-the-critics-part-1/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:45:01 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1261</guid>
		<description><![CDATA[I&#8217;ve been reading some game reviews and other commentary over the last few months and I&#8217;ve been noticing a couple of pitfalls into which some critics seem to be falling. This isn&#8217;t to say that all game reviewers are doing these things, but as a reader, gamer or critic, you may want to watch out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1261&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been reading some game reviews and other commentary over the last few months and I&#8217;ve been noticing a couple of pitfalls into which some critics seem to be falling. This isn&#8217;t to say that all game reviewers are doing these things, but as a reader, gamer or critic, you may want to watch out for these. I should clarify that I don&#8217;t mean to stir up conflict or insult critics. Rather, I mean this to be constructive criticism and meaningful food for thought.</p>
<p>I&#8217;m approaching the review issue with the main job of the reviewer in mind: to inform gamers on the quality of the game in question. This is a good and right goal for a reviewer to reach. Unfortunately, critics can take it too far and make a critical (ha!) error: <strong>playing as a critic and not as a gamer</strong>. Critics can get so overwhelmingly hung up on the technical details of game design or graphics or sounds that they often fail to benefit from what makes the game fun in the first place, not to mention <a title="Maintaining Immersion" href="http://entardev.wordpress.com/2011/07/11/maintaining-immersion/">losing immersion</a>. Analyzing the design and quality details as you play is not the same as playing the game for fun&#8217;s sake, and thus does not provide an accurate picture for the audience of your review.</p>
<p>What is the solution? You might not like this answer, but it depends on the critic. Each one needs to find a method that works best and yields the correct results. This could mean playing the game through as a gamer without paying any attention to quality or details, and then reviewing the experience in retrospect. Or, it could mean playing as one normally plays, but stopping to take notes along the way. Just don&#8217;t forget to play like the average player would play instead of dissecting the game down to the roughest details.</p>
<p>Have you read or written reviews that suffer from this issue? Do you have a different take on game review technique? Let us know in the comments!</p>
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		<title>Merry Christmas 2011!</title>
		<link>http://entardev.wordpress.com/2011/12/23/merry-christmas-2011/</link>
		<comments>http://entardev.wordpress.com/2011/12/23/merry-christmas-2011/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 18:27:07 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Christmas]]></category>

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		<description><![CDATA[Merry Christmas, everybody! May your Christmas be filled with family and friends and all that the holiday truly represents. If you have any gaming-related traditions around this time of year, feel free to let us know in the comments. Also, if I don&#8217;t see you before then, Happy New Year too!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1257&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Merry Christmas, everybody! May your Christmas be filled with family and friends and all that the holiday truly represents. If you have any gaming-related traditions around this time of year, feel free to let us know in the comments. Also, if I don&#8217;t see you before then, Happy New Year too!</p>
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		<title>The Humble Indie Bundle #4</title>
		<link>http://entardev.wordpress.com/2011/12/20/the-humble-indie-bundle-4/</link>
		<comments>http://entardev.wordpress.com/2011/12/20/the-humble-indie-bundle-4/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 19:26:06 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Humble Indie Bundle]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1251</guid>
		<description><![CDATA[Just a quick post today to let everyone know about the Humble Indie Bundle #4. As you may already know, the Humble Indie Bundle occasionally brings a collection of popular independent games at a pay-what-you-want price. This time, the bundle includes Jamestown, Bit.Trip Runner, Super Meat Boy, Shank, and NightSky HD. They have also included [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1251&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just a quick post today to let everyone know about the <a title="Humble Indie Bundle" href="http://www.humblebundle.com/">Humble Indie Bundle #4</a>. As you may already know, the Humble Indie Bundle occasionally brings a collection of popular independent games at a pay-what-you-want price. This time, the bundle includes <em>Jamestown</em>, <em>Bit.Trip Runner</em>, <em>Super Meat Boy</em>, <em>Shank</em>, and <em>NightSky HD</em>. They have also included <em>Gratuitous Space Battles</em>, <em>Cave Story+</em>, and the 5 game Humble Bundle #3 if you pay more than the average price. At time of this writing, the average is $5.16 and there is about one week left to go in the sale. Enjoy!</p>
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		<title>Gameplay Time Value 2 &#8211; Analysis</title>
		<link>http://entardev.wordpress.com/2011/12/16/gameplay-time-value-2-analysis/</link>
		<comments>http://entardev.wordpress.com/2011/12/16/gameplay-time-value-2-analysis/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:49:56 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Polls]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1246</guid>
		<description><![CDATA[A while back, I posted a poll asking how much gameplay value that people expected out of a new, $60 game in terms of gameplay time. Here is a little bit of interesting data and analysis about the feedback: At the time of this writing, there have been 20 responses to the poll. According to the poll [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1246&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A while back, I posted a <a title="Gameplay Time Value 2" href="http://entardev.wordpress.com/2011/11/22/gameplay-time-value-2/" target="_blank">poll</a> asking how much gameplay value that people expected out of a new, $60 game in terms of gameplay time. Here is a little bit of interesting data and analysis about the feedback:</p>
<ul>
<li>At the time of this writing, there have been <strong>20</strong> responses to the poll.</li>
<li>According to the poll responses, counting the &#8220;I don&#8217;t care&#8221; response as 1 hour, the average minimum gameplay time is approximately <strong>27.85 hours</strong>.</li>
<li>Based on this number, the average value of gameplay among those who responded is about <strong>$2.15 / hour</strong> for new, $60 games. This ratio is even lower than the ratio found for $15 XBLA games, which is to be expected. The larger titles often have more time, disc space and team with which to craft expansive universes and deep multiplayer experiences.</li>
<li>This suggests that those games which live up to gamers’ expectations are (once again) a more cost effective form of entertainment than going to see movies in theaters, which typically cost around <strong>$4 / hour</strong>.</li>
</ul>
<div>Comments? Questions? Is this similar to your standards of value? Do you like to trade some quantity for more quality, or vice versa? Leave a comment!</div>
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		<title>Alan Wake&#8217;s American Nightmare Trailer</title>
		<link>http://entardev.wordpress.com/2011/12/11/alan-wakes-american-nightmare-trailer/</link>
		<comments>http://entardev.wordpress.com/2011/12/11/alan-wakes-american-nightmare-trailer/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 21:46:18 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Spike Video Game Awards]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1240</guid>
		<description><![CDATA[UPDATE: Newer trailer posted. Fans the Internet over, myself included, have been watching for and speculating about the next Alan Wake game, keeping our ears out for every piece of news from the creators we could find. Not long ago, we saw a teaser trailer that let us know a new game was on the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1240&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>UPDATE: Newer trailer posted.</em></p>
<p>Fans the Internet over, myself included, have been watching for and speculating about the next Alan Wake game, keeping our ears out for every piece of news from the creators we could find. Not long ago, we saw a <a title="&quot;Alan Wake Returns&quot; Teaser Trailer" href="http://www.youtube.com/watch?v=XOy5YAwo8zY" target="_blank">teaser trailer</a> that let us know a new game was on the way but offered very little of what we really wanted to learn: the plot. Now, an official, substantive trailer for the game is available and we get a meaningful glimpse of the future &#8211; a game called Alan Wake&#8217;s American Nightmare:</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://entardev.wordpress.com/2011/12/11/alan-wakes-american-nightmare-trailer/"><img src="http://img.youtube.com/vi/OKkBweamYnM/2.jpg" alt="" /></a></span></p>
<p>I desperately hope they don&#8217;t cheapen the series with non-unique elements that detract from the original charm; the appearance of an uzi and what appears to be a love interest don&#8217;t look too promising on that front, but I&#8217;ll reserve judgment until I see more. The trailer seems to create as many questions as it answers, but it&#8217;s good to see more of this series on the way. Let us know what you thought of the trailer in the comments!</p>
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		<title>Woah</title>
		<link>http://entardev.wordpress.com/2011/12/09/woah/</link>
		<comments>http://entardev.wordpress.com/2011/12/09/woah/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 00:09:21 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Battlefield 3]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1235</guid>
		<description><![CDATA[This was too good not to share &#8211; the A-Team music really puts this video over the top. Thanks to BurnZeZ for pointing this out. Leave your reactions in the comments!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1235&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://entardev.wordpress.com/2011/12/09/woah/"><img src="http://img.youtube.com/vi/FOaGhE_sejI/2.jpg" alt="" /></a></span></p>
<p style="text-align:left;">This was too good not to share &#8211; the A-Team music really puts this video over the top. Thanks to BurnZeZ for pointing this out. Leave your reactions in the comments!</p>
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		<title>Gameplay Time Value 2</title>
		<link>http://entardev.wordpress.com/2011/11/22/gameplay-time-value-2/</link>
		<comments>http://entardev.wordpress.com/2011/11/22/gameplay-time-value-2/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:57:04 +0000</pubDate>
		<dc:creator>Entar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Polls]]></category>

		<guid isPermaLink="false">http://entardev.wordpress.com/?p=1232</guid>
		<description><![CDATA[This might seem familiar to you, since I&#8217;ve done one of these polls before, but that one was in the context of $15 XBox Live Arcade games. Now let&#8217;s get down to the real deal &#8211; the brand new, $60 fully featured game. How many hours of gameplay do you look for out of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=entardev.wordpress.com&amp;blog=1747869&amp;post=1232&amp;subd=entardev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This might seem familiar to you, since I&#8217;ve done <a title="Gameplay Time Value" href="http://entardev.wordpress.com/2011/04/23/gameplay-time-value/" target="_blank">one of these polls</a> before, but that one was in the context of $15 XBox Live Arcade games. Now let&#8217;s get down to the real deal &#8211; the brand new, $60 fully featured game. How many hours of gameplay do you look for out of a $60 game? Rest assured, I&#8217;ll be posting analysis on the results in the near future&#8230;</p>
<p style="text-align:center;"><a href="http://polldaddy.com/poll/5694391">Take Our Poll</a></p>
<p>Feel free to expand your thoughts in the comments.</p>
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